showing 33 games
name | publisher(developer) | year arrow_downward | description | |
---|---|---|---|---|
KSP for Apple II | author | ? | [media=youtube]_RgXa2ZQsPI[/media]***KSP reduced to the bare essentials. It only has 1 planet, Kerbin, and no Mün. Use a menu system to build a multistage craft by selecting fuel storage and engine to achive orbit. Be sure to include parachutes, heat shield, batteries, and a way to generate elecrticty. Add struts. Select crew. Check your deltaV. Pilot the craft by entering angles and throttle values in real-time (or via joystick). Earn science. Includes normal and map views. And, yes, this is physics based. The most accurate conic patches a 6502 can provode within a playable frame rate. | labelminimizeminimize |
Dragon's Keep | SunnySide Soft;Sierra On-Line (SunnySide Soft) | 1982 | According to Al Lowe, "feel free to copy them and share them with your friends." He only provides the Apple ][ & C64 versions. | labelimageminimize |
Troll's Tale | Sierra On-Line | 1983 | According to Al Lowe, "feel free to copy them and share them with your friends." He only provides the DOS & Apple ][ versions.*** [48] | labelimageminimize |
Mickey's Space Adventure | Sierra On-Line;Walt Disney Computer Software | 1984 | According to Al Lowe, "feel free to copy them and share them with your friends." He only provides the Apple ][ version. | labelimageminimize |
Winnie the Pooh in the Hundred Acre Wood | Sierra On-Line | 1984 | According to Al Lowe, "feel free to copy them and share them with your friends." He only provides the Apple ][ version.*** [48] | labelimageminimize |
Donald Duck's Playground | Sierra On-Line | 1986 | According to Al Lowe, "feel free to copy them and share them with your friends." He only provides the Apple ][ version. | labelimageminimize |
The Black Cauldron | Sierra On-Line | 1986 | According to Al Lowe, "feel free to copy them and share them with your friends." He only provides the Apple ][ version. | labelimageminimize |
South Pacific Quest | author | 1987 | This game never made it to a commercial publishing but later showed up on a BBS from where it became widely pirated until author Peter Ward declared it to be Public Domain. | labelminimizeminimize |
Colorix | author | 2004 | labelminimizeminimize | |
Tom Bombem | author | 2004 | labelminimizeminimize | |
DeathBounce | author | 2012 | labelimageminimize | |
Dogfighters of Mars | author | 2012 | labelminimizeminimize | |
Lamb Chops! | author | 2013 | labelminimizeminimize | |
Flapple Bird | author | 2014 | labelminimizeminimize | |
Apple2048 | author | 2014 | This game uses some quirks of the two memory pages for text modes of certain Apple II systems to provide full screen animated graphics constructed of text. As many Apple II users know, text can usually be perceived as it is printed to the screen because the system is as slow an most 8-bit computers. But Jeremy Rand has large independent sections of text based graphics sliding around the screen with no perception of character-by-character printing. Parallax scrolling (in text mode) could be convincingly faked using this method. It is done by telling the Apple to display one 40 column page while the other 40 column page is being written to. This is in no way how the two pages of text were meant to be used. Rather, the 'second page' is meant to be the right half of text in 80 column mode (the first page is the left half). The IIe enhanced (IIe + 80 column card), Apple IIc, and Apple IIgs are supported. Supporting the IIgs is especially notable since there was some hardware differences in the IIgs' Apple IIe mode graphics, basically enforcing the intended use of the second text page and running IIe mode with half the amount of display RAM, that causes some games, both text and graphical games, to not work properly. The IIgs uses software emulation and native RAM to shadow the IIe mode's second page, swapping it in and out constantly at 8-bit 6502 CPU speed. Basically, halving the frame rate but also borking games that want to fiddle with two pages of display RAM. In fact, it is not possible for the IIgs to run this game properly. It would require enabling the "Alternate Display Mode" option (slow display mode) to run at all. How is it then done full speed on the IIgs? Rand cheats. When the game detects it is running on a IIgs, it uses 16-bit IIgs assembly routine to swap the memory pages natively (at 16-bit 65816 CPU speeds) then it returns to running the 8-bit IIe game without the IIe mode ever having to swap pages itself. Thus it is one of the rare Apple II games that can use IIgs native code. | labelminimizeminimize |
Ancient Legends | 8 Bit Weapon | 2016 | labelminimizeminimize | |
Portal | Aperture Labratories | 2017 | labelminimizeminimize | |
Dogfighters of Mars II | author | 2017 | labelminimizeminimize | |
Colourgo | author | 2017 | labelminimizeminimize | |
SpellWielder | Crow Cousins | 2019 | labelminimizeminimize | |
2048 | Ikigai Software | 2020 | labelminimizeminimize | |
Duke Nukem1 | author | 2020 | labelminimizeminimize | |
Myst | author | 2020 | Myst Masterpiece Edition converted to the Apple II computer. 48k RAM, lo-res graphics, Comes on three 5.25" floppy disks. Runs on IIgs in Apple II mode. | labelminimizeminimize |
The Queen's Footsteps | author | 2020 | labelminimizeminimize | |
Manic Miner | author | 2020 | labelminimizeminimize | |
Tristam Island | Hlabrande | 2020 | labelminimizeminimize | |
Rotund Takeoff | Dahku Creations | 2020 | labelminimizeminimize | |
Tina | author | 2020 | Since Eliza may not be compliment with GDPR law, tina has been created. tina is also depicted graphically rather than text-only. | labelminimizeminimize |
Nox Archaist | 6502 Workshop | 2020 | labelminimizeminimize | |
Peasant's Quest | Videlectrix | 2021 | The author placed his code under GPL v2. But some code, not by the author, is under different licenses (the author acknowledges this). And, proprietary code and content are used for the project. This sort of hokum is fine for a GPL v3 license but not allowed with GPL v2. GPL v2 cannot apply to Apple II Peasant's Quest. The outside code and content are being used in violation of copyright and the author's code is an illegal directive work. It can be downloaded from github. Enjoy.***Game requires 64K and specifically supports "language cards" that can provide more memory on systems with a 48K 'limit'. Optional Mockingboard support for music. A Mockingboard with at least one speech chip will play speech for the game. | labelminimizeminimize |
The Orion Trail | Crow Cousins | 2021 | You have died of dysentery, [b]in space[/b]. | labelminimizeminimize |
ATTACK OF THE PETSCII ROBOTS | 8-Bit Productions | 2021 | labelminimizeminimize | |
Astalon: Tears of the Earth | DANGEN Entertainment (LABS Works) | 2021 | labelminimizeminimize |